Sometimes Unreal Engine forgets the variable type or resets Motion Warping references if the Motion Warping plugin isn’t loaded early enough. I have compiled the steps to fixing this issue.
Step 1: Enable the Motion Warping Plugin #
- In Unreal Engine, go to the top menu and click Edit → Plugins.
- In the search bar, type Motion Warping.
- Make sure the Motion Warping plugin is enabled.
- Restart the Unreal project if it asks.
Option 1: Force a Reference in Your Project to Ensure Early Load #
This is the most common workaround.
Step 1: #
In your project, create a dummy Blueprint (can be an empty actor or component) and add a Motion Warping Component to it.
Step 2: #
Place this dummy actor in your level (preferably your startup level) or reference it in your GameMode or GameInstance.
Step 3: #
Compile, save, and restart the engine.
By referencing the Motion Warping Component early, Unreal will make sure the plugin is loaded before it’s needed in your blueprints.
Option 2: Add a Reference to the Motion Warping Component in the GameInstance #
This is a more engine-wide solution.
Step 1: #
Open your GameInstance (create one if you don’t have one).
Step 2: #
In the GameInstance Blueprint, add a variable of type Motion Warping Component
(you don’t need to assign anything to it).
Step 3: #
Compile and save.
This forces Unreal to load the Motion Warping plugin very early because GameInstance loads before levels and most gameplay blueprints.
Important: #
If none of these fixes work, you may need to:
- Check that the plugin is enabled in the Plugin Manager.
- Make sure that all required plugins are enabled at startup.
- Try migrating your project content to a new clean project to see if the issue persists. Sometimes corrupted project files can cause persistent load order issues.